"Pokemon GO has swept the world with unprecedented vivacity, reaching over 100 million users from every corner of the globe within a month of initial launch. This augmented reality game and the method by which players combine both gameplay and real world activity is producing unexpected outcomes for health equity, health-related behaviours, communities and environments, and other heath influencers. The health system is bigger than the predominant health care framework. Through the application of an equity-focused health impact assessment, AccessHC has looked to establish the effect of PokÃ©mon Go on individuals and communities. This presentation will present: â€¢ the perceived positive and negative effects of the game; â€¢ sustainability of health effects; â€¢ future projections for the ongoing relevance on PokÃ©mon Go and augmented reality, smartphone-based platform gamesâ€™ to contribute to community health and wellbeing. This work also explored the practicality of utilising this style of platform to engage more isolated communities (i.e. socially excluded population groups) due to the perceived uptake of PokÃ©mon Go by previously hard to reach populations. Through establishing links between PokÃ©mon Go game play and health themes, AccessHC has questioned future engagement opportunities that allow for previously unavailable penetration into a wider community base establishing utilisable setting for health promotion. 1. Pokemon Go encourages social inclusion and connectivity 2. Sustainability of positive health behaviours is dependent on many factors, including app update release. 3. Augmented reality games provide a new, fairly untapped platform for altering health behaviours both positively and negatively."